I am a hybrid designer/programmer from KL, Malaysia who also happens to be color blind. I enjoys doodling, developing games and experimenting with a variety of art and design software in my spare time. This is my personal WEBSITE where I dump all my research and progress here.
I was chatting with some friends online few days ago, and we were discussing about how to do starfield in Blender3D. We both got the same idea which is apply the same method as how people will usually “generate” starfield with Photoshop using procedural noise texture.