I am a hybrid designer/programmer from KL, Malaysia who also happens to be color blind. I enjoys doodling, developing games and experimenting with a variety of art and design software in my spare time.
Some stuff I did recently. More updates in my blog.
I always have strong interest in utilizing 3D to render a 2D painterly anime style background. Probably due to the re-usability of 3D assets. Here are some of my Blender3D test to render 2D foliage. The main objective is to avoid the use of texture plane and uv projection mapping method, which I am pretty sure it will give a 2D look easily at the cost of more limited camera movement in the 3D space.
A selection of anime style painting, blender3d tutorial. More tutorial/walkthrough are in my tutorial page.