A quick painting on Japan Mount Fuji Scenery. I also spend sometime animate the water with AfterEffects.
Friday, November 25, 2016
Saturday, November 19, 2016
Friday, November 18, 2016
Thursday, November 10, 2016
This is a simple tutorial on using color ramp to create Blender3D toon shader with rim light. Using procedural texture to "distort" the terminator line in toon shader will also give an interesting result. Quick way to add outline to the model is by using the solidify modifier.
Sunday, November 6, 2016
I was trying to achieve a wireframe render style similar with AfterEffect plugin, Plexus using Blender3D. The result I got so far is not bad but still can't compare to the real thing. In brief, this is done by using DupliVerts, and wireframe material. Freestyle can be use too, but it will have longer render time.
Saturday, November 5, 2016
Saturday, October 22, 2016
LG Life's a game is a Flash game I did with two of my friends, Ben and Adrian in 2010 for LG Malaysia web based casual game competition. The music was done by another friend of us, Ajeep. We start late and had only two weeks left to work on the game before deadline. Nevertheless, we completed the game without any big problem.
Wednesday, October 19, 2016
This is a short tutorial on animating anime style sunset seaside sparkle and glitter water using AfterEffects. But the method can be use in any other software with particle system, I believe you can even use it for game development.