I am a hybrid designer/programmer from KL, Malaysia who also happens to be color blind. I enjoys doodling, developing games and experimenting with a variety of art and design software in my spare time.
Some stuff I did recently. More updates in my blog.
I try a different method for rendering anime style hair specular. Instead of doing it with material or shader, I model them and render it with masking. I think the result look a lot better, since the shape are from the model (with no shade material). More over, I can also rig and animate them.
This is a follow up post on my other tutorial “how to paint light ray with photoshop“. But instead of painting them manually, we will be using procedural cloud texture and radial zoom blur only. This can be done with Photoshop, AfterEffects or Blender3D.
Lots of peoples had been asking on how I paint anime style trees in my landscape painting. To be honest, I am still not really good in this area, but here is a simple write up on my workflow, and what I had notice from observing trees painting in anime.
A selection of anime style painting, blender3d tutorial. More tutorial/walkthrough are in my tutorial page.