Anime Water Wave Sparkle Glitter Tutorial
This is a short tutorial on animating anime style water wave and sparkle glitter using AfterEffects. This tutorial will be using sunset seaside theme but the animation method can be apply in other settings such as a bright sunny day near a lake or river.
Painting The BackgroundPaint the background plate normally but leave the sea water without any details since we will be animating the waves and glitter later.
Pay attention on the gradient of the sea color. Look at how the area near to the sun is in brighter colour while the corners are in darker shade.
More Tutorial! You can read my other tutorial on anime cloud painting
Water Wave EffectWater wave effect can be achieve using procedural cloud texture.
In AfterEffects, apply "Fractal Noise" filter on a black solid and modify the following settings:
- Fractal / Noise Type - Leave this as default but you can experiment with other type.
- Transform - Disable "Uniform Scaling" and and stretch the noise horizontally.
- Offset Turbulence - Offset the texture. Animating the offset value give the impression of moving water.
- Evolution - You must animate this value for the noise animation, else it will stay static.
Remember to use "Corner Pin" filter to stretch the texture to match the horizon.
Water Sparkle Glitter effectGlitter effect can be achieve using a particle system emit only on a flat axis.
- Set particle emitter to emit in two axis, the water level.
- Disable physic. Bo velocity and gravity are needed. (maybe very minimal)
In AfterEffects,aApply "CC Particle World" filter on a black solid and modify the following settings:
- Birth Rate - How many particles.
- Longevity - How long particles stay.
- Position XYZ - Position of Emitter.
- Radius XYZ - Emitter zone, set it so it appear flat. In this case, Y radius is set to 0.
- Velocity - No veloctity or a very small value so the particle move in a direction slowly.
- Gravity - No gravity or a very small value so the particle move in a direction slowly.
- Particle Type - "Star" work the best, you can use "cube" too.
- Birth / Death Size - Use a small value.
CompositingCompositing the effect on our anime background art is straight forward.
We will be using multiple particle system for glitter effect and multiple fractal noise for wave effect. Generally, we will divide them into two groups, glowing and non glowing.
- Use "Classic Color Dodge / Color Dodge" blend mode for the glowing glitter and wave.(area below the sun). This blend mode will give more colors compare to "Add" or "Linear Dodge".
- Use "Overlay" blend mode for the non glowing glitter and wave.
- Mask the glowing wave and glitter layer so it only appear below the sun. (Look at picture for reference)
Using stock footageAside of doing the effect manually, we can use stock footage to achieve the same effect easily. This method will actually look better a lot of time.
So, take your camera with tripod and go to a nearby lake or sea to record some video. Then import the footage and Color Dodge blend them in AfterEffects.
Using Blender3DIf you are a Blender3D user, you can achieve similar result too using "Particle System" and "Wave" modifier".
- Add a plane and subdivide it until there are enough polygon for wave displacement
- Add "Wave" modifier"
- Add "Particle System" modifier"
- Start Position Object - Add an "Empty" to the scene and use it as the starting position of the wave.
- Texture - Add a new texture for the wave displacement. In my case, I use "cloud".
- Number - Number of particles.
- Physic - Disable Physic.
- Render - Choose "Object", model a star mesh and set it as particle shape.
VideoThe final result of anime water effect can be view in the following youtube video.
This method can be use in any other software with particle system, I believe you can even use it for game development.
ReferenceDeviantArt Anime Sunset
Pixiv Anime Sunset
Youtube Anime Sunset
Vimeo Anime Sunset