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Custom L4D2 Campaign




Everyone have their own top ten things that they want to do in their life. For me, one of these “things” is to develop a single player game mod which focuses on story telling rather than blasting off enemies with shiny rocket launcher. I had been looking into Valve Source SDK recently and decide to use it for my project.

Early screenshots

Before starting a project blindly, I need to refresh my memory on Source mapping. When I was using Hammer ages ago, it is known as Worldcraft. So, I decide to develop a short campaign for L4D2 as my exercise. Below are some early WIP screenshots. Click to them to enlarge images.

l4d

l4d

l4d

Currently, I had done a bit on the starting area. I know I should have plan out the whole map before putting details in it, but I just like detailing and can’t resist. Maybe the flow and game play of this map will end up like crap because of that.

Commands to hide HUD and Viewmodel

Anyway, to take screenshots without HUD and viewmodel for Source game. Type the following command in the console. (This is just a reminder for myself)

sv_cheats 1
cl_drawhud 0
r_drawviewmodel 0
r_drawvgui 0

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  1. Lolo says:

    hehe, missing those days, when u and the other l4d2-maniacs playing the game after office hour. haha

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